At school
What do you do?
Life-skills · Practice · Grades 3 to 5
Chapter 2: Thinking & Decisions
How sure are you, and what would change your mind?
There is often more than one good answer. Pick one and see what happens.
At school
What do you do?
In a group project
What do you do?
The name for what you just worked out.
Guessing is fine. Most of what anybody thinks is a guess. The trouble starts when a guess is said like a fact.
You know it rained because the ground is wet and you were there. That is evidence.
Ask yourself: what would show me I am wrong? If nothing would, you are not really thinking about it.
These ones do have right answers.
Tap a card, then tap the column it belongs in.
Which of these do you actually know, and which are you guessing?
Tap something to move it.
Two questions, then you are done.
Question 1 of 2
You are sure a friend is annoyed with you. What would tell you whether you are right?
Question 2 of 2
Somebody says: "Nothing could ever change my mind about this." What does that tell you?
Something to do away from the screen. Nobody is checking.
Why: The count is usually surprising, and that surprise is the lesson.
For a grown-up: Do the count yourself for the same day and compare. Adults do it more than children, mostly with confidence.
The distinction here is between observation and inference, and it is the foundation for the media-literacy work in the Online & AI band. Naming it early, on wet pavements and late friends, means the skill exists before it has to survive a political argument.
Model it out loud with your own uncertainty — "I think the bus is late, but I do not actually know" — because children mostly hear adults state guesses as facts all day.
The "what would change my mind?" question is the single most portable thing in this chapter. It works on homework, on arguments, and eventually on advertising.